Friday, 7 October 2016

LO1 Sumo Digital infromation from interview notes

Dave 1 of 3 three art managers
been around since 2003 and sumo was gremlin graphics and gremlin was bought by another company. grown really well and has 220
and Dave joined In 2005 and number 56 employer
40 employers Pune India
licensed developer for all platforms (including xbox one, PS4
since 2003 they have made 50 games plus
they won an award for little big planet three
they have really good metacritic score and they have high scores for successful games
sumo was the first western developer to get a arcade game on console
Saga came to Sumo to get an idea for a new tennis game with well known characters.
they developed for the Kinect when it game out.
Disney infinity 3.0
racing game for it and 100+ characters from the Pixar film
could make more like that in the future
forza horizon 2
they worked on cars and worked with turn 10
Sony let the world know that sumo was doing little big planet
they added many new features into little big planet 3
showcasing multiple screen gameplay
they made two versions of All Stars
there is more work in making a mobile game than the arcade game.
they used superstars from America to get views. they took ideas  from there exercise videos

What are the roles of the game industry
concept art
takes the content of the games design documents, and visualizes it into 'concept art'. this relates the characters, levels, vehicles, pretty much anything that need to be seen.
need good art skills to draw the characters.
characters art
they make the characters for the game they have many tools like 3d studio macs
they use loads of 3D software
they must be enough detail in the drawings.
environment artist
these are the people who explore different surfaces to have the game on and what the background will look like
animator
they can make  the characters move and give them life.
they have more freedom if in a movie but if game animation needs to be different buttons for different movements/animations

graphic art
typography and fonts and chines characters
the design of the home page and the user interface
technical artist
they will right scripts and will make the base for the design like the bones for a characters
shades to edit the surface of

VFX artist
they create the special effects for the game so with out htem it wouldn't be really interesting

Lead artist

early layer of management
do prep work
they will find images for there game
create a game idea before they made the actual game

level designer
builds up the levels for the game and give the other employers  a base for there game. they
they will position objects for the game.

mission designer
they play games and understand game to a big level

Lead designer

they will get together to make the game and give each other ideas

programmer
these programmer need a degree in computer science and they code all the game

render programmers
they will deal with the way the computer design is shown.
amazing visuals.
realistic images.

AI programmers
how the players characters move and operate

network programmer
they work with gaming communication between other consoles

physics programmer
they control the movements of all the objects in the game
the surfaces the way they hit like rubber on the tire or a bullet through a piece if glass.

lead programmer he controls the programmers

sound designer
they make the sound for the game

QA test team
these people test the game daily for sumo game

you have to be a team player if you want to work for sumo
communicate between each section.

sumo are a studi for higher so the producers comes with a budget and they do the ideas.